API ReferenceSandbox.ModelEditor.Nodes
public sealed struct Sandbox.ModelEditor.Nodes.ModelBreakPiece
Defines a single breakable prop gib.
Properties
Showing 10 properties
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.CollisionTags { get; set; }
public float Sandbox.ModelEditor.Nodes.ModelBreakPiece.FadeTime { get; set; }
public bool Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsClientOnly { get; set; }
public bool Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsEssential { get; set; }
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.Model { get; set; }
public Vector3 Sandbox.ModelEditor.Nodes.ModelBreakPiece.Offset { get; set; }
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PieceName { get; set; }
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementAttachment { get; set; }
public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementBone { get; set; }
public float Sandbox.ModelEditor.Nodes.ModelBreakPiece.RandomSpawnChance { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.ModelEditor.Nodes |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.ModelEditor.Nodes.ModelBreakPiece |