API ReferenceSandbox.ModelEditor.Nodes

ModelBreakPiececlass

Defines a single breakable prop gib.

object→ModelBreakPiece
Namespace
Sandbox.ModelEditor.Nodes
Assembly
Sandbox.Engine
Declaration
public sealed struct Sandbox.ModelEditor.Nodes.ModelBreakPiece

Properties10

Showing 10 properties

public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.CollisionTags { get; set; }PUBLICGETSET

Returns:string—

public float Sandbox.ModelEditor.Nodes.ModelBreakPiece.FadeTime { get; set; }PUBLICGETSET

Returns:float—

public bool Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsClientOnly { get; set; }PUBLICGETSET

Returns:bool—

public bool Sandbox.ModelEditor.Nodes.ModelBreakPiece.IsEssential { get; set; }PUBLICGETSET

Returns:bool—

public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.Model { get; set; }PUBLICGETSET

Returns:string—

public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PieceName { get; set; }PUBLICGETSET

Returns:string—

public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementAttachment { get; set; }PUBLICGETSET

Returns:string—

public string Sandbox.ModelEditor.Nodes.ModelBreakPiece.PlacementBone { get; set; }PUBLICGETSET

Returns:string—

public float Sandbox.ModelEditor.Nodes.ModelBreakPiece.RandomSpawnChance { get; set; }PUBLICGETSET

Returns:float—

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