Connection Permissions
The host can change some permissions for a specific Connection. The ideal place to set these permissions would be in the OnActive network event.
The host can change some permissions for a specific Connection. The ideal place to set these permissions would be in the OnActive network event.
Spawning Objects
You can set Connection.CanSpawnObjects to allow or disallow a specific connection to create their own networked objects. By default this is true.
Refreshing Objects
By default only the host can send network refresh updates for networked objects. This can be changed to allow the owner of a networked object to also send these updates with Connection.CanRefreshObjects.
Referenced API
Canonical API pages mentioned in this guide.
A connection, usually to a server or a client.
Can this connection spawn networked objects?
Can this connection refresh networked objects that they own?
No summary available.
No summary available.
Global manager to hold and tick the singleton instance of NetworkSystem.