PostProcessVolume
PostProcessVolume It is a component that applies a set of post-processing components when a camera is inside it.

PostProcessVolumeย It is a component that applies a set of post-processing components when a camera is inside it.
The effect components can be on the same GameObject as the PostProcessVolume component, or on a child GameObject.

Volume
The volume can be a box, sphere or infinite.
The infinite mode is useful for adding effects that you only want to apply sometimes. For example, you might want to fade up FilmGrainย when a player is dying of radiation poisoning. You can have this effect in a GameObject with an infinite PostProcessVolume somewhere, and enable and slide up the BlendWeightย depending on how much of the effect you want to apply.
Blending
Blending is done according to how far in the volume you are using the BlendDistanceย property.
Editor Preview
When the volume is selected the editor will show a preview of that effect. If you don't want this to keep happening you can disable Editor Preview on the component.
Referenced API
Canonical API pages mentioned in this guide.
Applies a film grain effect to the camera
A volume that defines a region in the scene where post processing effects will be applied.
No summary available.
Get the current editor if any. Will return null if we're not in the editor, or there is no active editor session.
Get the current editor if any. Will return null if we're not in the editor, or there is no active editor session.
No summary available.
Allows fading in and out
Distance from the edge of the volume where blending starts. 0 means hard edge, higher values create softer transitions.