SSAO
If your custom shader implements custom lighting you can sample the screen space ambient occlusion value for your lighting calculations.
If your custom shader implements custom lighting you can sample the screen space ambient occlusion value for your lighting calculations.
float ScreenSpaceAmbientOcclusion::Sample( float4 ScreenPosition )

Custom Ambient Occlusion
You can implement your own ambient occlusion solution simply by providing the screen space ambient occlusion texture globally from your own component:
commands.SetGlobal( "ScreenSpaceAmbientOcclusionTexture", AOTextureCurrent.ColorIndex );
Referenced API
Canonical API pages mentioned in this guide.
Information about the spline at a specific distance.
No summary available.
No summary available.
No summary available.
Absolute position of the mouse cursor on the screen.
Position of the widget relative to the monitor's top left corner.
Description of how the path is constructed out of basic elements.