Screen-Space Reflections
SSR is done in three steps
SSR is done in three steps
- Intersection
- Uses the [G-Buffer] and [Screen Space Tracing] right after we do the Depth Pre-Pass, uses the result from last frame reprojected with [Motion]

- Denoising
- Accumulates the result and makes it pretty taking off the rough edges

- Compositing
- Sets the texture to be composited with [Dynamic Reflections]
