public sealed struct Facepunch.ActionGraphs.Constant
Related Guides
Broader workflow and conceptual references connected to this API.
Attributes are the bridge to pass information around the CPU to the GPU, like Variables, Textures or entire Buffers.
ActionGraph is a visual scripting language. Each node describes an action or expression, and links between nodes carry values or signals.
It will be active by default, but you can toggle it with the key-shaped button in the toolbar.
You can define movies and play them back using C#.
You can control render states in your shaders using this syntax anywhere outside of functions.
When your game is exported as a standalone build, it runs outside of the s&box platform. This gives you access to APIs and capabilities that aren't available in platform games.
Constructors
Showing 1 constructors
public Constant(object Value)
No results match this filter.
Methods
Showing 1 methods
public void Deconstruct(object Value)
No results match this filter.
Properties
Showing 2 properties
public object Facepunch.ActionGraphs.Constant.Value { get; set; }
No results match this filter.
Metadata
| Field | Value |
|---|---|
| Namespace | Facepunch.ActionGraphs |
| Type | class |
| Assembly | Facepunch.ActionGraphs |
| Doc ID | T:Facepunch.ActionGraphs.Constant |