public static abstract sealed class Facepunch.ActionGraphs.Signal
Node inputs and outputs of this type will transmit signals rather than values.
Related Guides
Broader workflow and conceptual references connected to this API.
ActionGraph is a visual scripting system that lets you create game logic using nodes instead of code. Connect nodes together to build behaviors, respond to events, and control your scene โ all from a graphical editor.
Here's how to do some common things. Each has a code you can copy to your clipboard, then Ctrl+V to paste in the ActionGraph editor.
ActionGraph is a visual scripting language. Each node describes an action or expression, and links between nodes carry values or signals.
Variables are useful for making your graph easier to understand, cleaning up link spaghetti, and when performing calculations in loops.
Metadata
| Field | Value |
|---|---|
| Namespace | Facepunch.ActionGraphs |
| Type | class |
| Assembly | Facepunch.ActionGraphs |
| Doc ID | T:Facepunch.ActionGraphs.Signal |