API ReferenceSandbox.Clutter
public class Sandbox.Clutter.ClutterDefinition : Sandbox.GameResource
A weighted collection of Prefabs and Models for random selection during clutter placement.
Constructors
Showing 1 constructors
public ClutterDefinition()
No results match this filter.
Methods
Showing 1 methods
protected virtual Sandbox.Bitmap CreateAssetTypeIcon(int width, int height)
No results match this filter.
Properties
Showing 6 properties
public System.Collections.Generic.List`1<Sandbox.Clutter.ClutterEntry> Sandbox.Clutter.ClutterDefinition.Entries { get; set; }
List of weighted entries
public bool Sandbox.Clutter.ClutterDefinition.IsEmpty { get; set; }
public Sandbox.AnyOfType`1<Sandbox.Clutter.Scatterer> Sandbox.Clutter.ClutterDefinition.Scatterer { get; set; }
public int Sandbox.Clutter.ClutterDefinition.TileRadius { get; set; }
Number of tiles to generate around the camera in each direction. Higher values = more visible range but more memory usage.
public float Sandbox.Clutter.ClutterDefinition.TileSize { get; set; }
Gets the tile size as a float value.
public Sandbox.Clutter.ClutterDefinition.TileSizeOption Sandbox.Clutter.ClutterDefinition.TileSizeEnum { get; set; }
Size of each tile in world units for infinite streaming mode.
No results match this filter.
Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox.Clutter |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Clutter.ClutterDefinition |