API ReferenceSandbox.Clutter

TerrainMaterialScattererclass

Scatterer that selects assets based on the terrain material at the hit position. Useful for placing different vegetation on different terrain textures (grass, dirt, rock, etc).

object→Scatterer→TerrainMaterialScatterer
Namespace
Sandbox.Clutter
Assembly
Sandbox.Engine
Declaration
public class Sandbox.Clutter.TerrainMaterialScatterer : Sandbox.Clutter.Scatterer

Constructors1

Showing 1 constructors

Methods1

Showing 1 methods

Properties7

Showing 7 properties

public bool Sandbox.Clutter.TerrainMaterialScatterer.AlignToNormal { get; set; }PUBLICGETSET

Align objects to surface normal.

Returns:bool—

public float Sandbox.Clutter.TerrainMaterialScatterer.Density { get; set; }PUBLICGETSET

Points per square meter (density).

Returns:float—

public float Sandbox.Clutter.TerrainMaterialScatterer.HeightOffset { get; set; }PUBLICGETSET

Offset from ground surface.

Returns:float—

public bool Sandbox.Clutter.TerrainMaterialScatterer.RandomYaw { get; set; }PUBLICGETSET

Apply random rotation around vertical axis.

Returns:bool—

public bool Sandbox.Clutter.TerrainMaterialScatterer.UseFallback { get; set; }PUBLICGETSET

Use random clutter entry if no material mapping matches or no terrain is present.

Returns:bool—

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