public class Editor.DragAssetData
Represents an asset being dragged into an editor window. Assets will either be sourced from a package (see `Editor.DragAssetData.PackageIdent`) or a local path (see `Editor.DragAssetData.AssetPath`). Instances of this type are accessed through `Editor.DragData.Assets`.
Methods
Showing 2 methods
public System.Threading.Tasks.Task`1<Editor.Asset> GetAssetAsync()
Completes when the asset is ready to use. For cloud assets, the first call to this will start downloading and installing the source package. This is safe to call multiple times, the same task will be returned.
public System.Threading.Tasks.Task`1<Sandbox.Package> GetPackageAsync()
For package assets, completes when the source package information is available.
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Properties
Showing 4 properties
public string Editor.DragAssetData.AssetPath { get; set; }
For local assets, the path to the asset. Equivalent to `Editor.Asset.Path`.
public float Editor.DragAssetData.DownloadProgress { get; set; }
For cloud assets, a value between `0.0` and `1.0` representing download progress. Download will only start after the first call to `Editor.DragAssetData.GetAssetAsync`.
public bool Editor.DragAssetData.IsInstalled { get; set; }
True when the asset is ready for use locally. For cloud assets, download will only start after the first call to `Editor.DragAssetData.GetAssetAsync`.
public string Editor.DragAssetData.PackageIdent { get; set; }
For package assets, the identifier of the source package. Will always be of the form `org.package[#version]`.
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.DragAssetData |