public static abstract sealed class Editor.Animate
Related Guides
Broader workflow and conceptual references connected to this API.
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It will be active by default, but you can toggle it with the key-shaped button in the toolbar.
The "life" properties on the decal component allow you to define how long it should live for. Any lifetime curve properties on the Decal will be played back using this time. You can randomise it to add variety.
Movie Maker is a timeline-based editor built into S&box for animating anything in your scene. Keyframe object properties, record gameplay, animate characters with bones and IK, and export finished videos โ all without leaving the editor.
A NavMesh Agent will move from position to position on the NavMesh, automatically. It features crowd control features, so they will try to avoid bumping into each other if possible.
Methods
Showing 4 methods
public static void Add(object owningObject, float secondsToTake, float from, float to, System.Action`1<float> value, string ease = ease-in-out)
Parameters
ease: Default: ease-in-out
public static void CancelAll(object owningObject, bool jumpToEnd)
Cancel all of this object's active animations
public static void Frame()
public static bool IsActive(object owningObject)
Returns true if this object has any active animations
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.Animate |