SceneCompileStatisticsclass

Measurements from a successful scene compile, excluding unchanged referenced assets.

object→SceneCompileStatistics
Namespace
Editor
Assembly
Sandbox.Tools
Declaration
public sealed class Editor.SceneCompileStatistics

Constructors1

Showing 1 constructors

Properties6

Showing 6 properties

public System.DateTimeOffset Editor.SceneCompileStatistics.CompletedAt { get; set; }PUBLICGETSET

When this compilation finished.

Returns:DateTimeOffset—

public System.TimeSpan Editor.SceneCompileStatistics.Duration { get; set; }PUBLICGETSET

Total elapsed time, including editor yields and resource compilation.

Returns:TimeSpan—

public long Editor.SceneCompileStatistics.FragmentCount { get; set; }PUBLICGETSET

Independently culled fragments in opaque aggregates.

Returns:long—

public long Editor.SceneCompileStatistics.TriangleCount { get; set; }PUBLICGETSET

Triangles in generated models, including translucent and converted meshes.

Returns:long—

public long Editor.SceneCompileStatistics.VertexCount { get; set; }PUBLICGETSET

Vertices in generated models, including translucent and converted meshes.

Returns:long—

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