s&box docs

public class Editor.ExportConfig

Constructors

Showing 1 constructors

Properties

Showing 8 properties

public uint Editor.ExportConfig.AppId { get; set; }

The Steam AppID for the target .exe

public System.Collections.Generic.Dictionary`2<string,object> Editor.ExportConfig.AssemblyFiles { get; set; }

If the compile process created any assemblies

public System.DateTime Editor.ExportConfig.BuildDate { get; set; }

Game's build date

public string Editor.ExportConfig.ExecutableName { get; set; }

The target .exe name for this export

public string Editor.ExportConfig.StartupImage { get; set; }

The splash screen to use

public string Editor.ExportConfig.TargetDir { get; set; }

Where are we putting the exported build?

public string Editor.ExportConfig.TargetIcon { get; set; }

The icon for the target .exe

Metadata

FieldValue
NamespaceEditor
Typeclass
AssemblySandbox.Tools
Doc IDT:Editor.ExportConfig

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