public class Editor.ToolBar : Editor.Widget
Related Guides
Broader workflow and conceptual references connected to this API.
The Clutter System lets you quickly scatter large amounts of small objects like grass, rocks, and debris across your scene. It handles placement, streaming, and GPU-instanced rendering for models automatically.
Create, open, or import movies.
It will be active by default, but you can toggle it with the key-shaped button in the toolbar.
To motion edit, you select a time range of one or more tracks, then tweak the properties that those tracks represent to manipulate track data. You can also cut / copy / paste ranges of time, or save the selection as a separate .movie file.
Constructors
Showing 1 constructors
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Methods
Showing 6 methods
public Editor.Option AddSeparator()
public T AddWidget(T widget)
public void Clear()
public void SetIconSize(Vector2 size)
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Properties
Showing 4 properties
public Editor.ToolButtonStyle Editor.ToolBar.ButtonStyle { get; set; }
public bool Editor.ToolBar.Floatable { get; set; }
public bool Editor.ToolBar.Movable { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.ToolBar |