EditorSystemclass

object→EditorSystem
Namespace
Editor
Assembly
Sandbox.Engine
Declaration
public abstract class Editor.EditorSystem

Constructors1

Showing 1 constructors

Methods2

Showing 2 methods

public virtual System.Threading.Tasks.Task ForEachAsync(System.Collections.Generic.IEnumerable`1<T> list, string title, System.Func`3<T,System.Threading.CancellationToken,System.Threading.Tasks.Task> worker, System.Threading.CancellationToken cancel = null, bool modal = False)PUBLICVIRTUAL

ParameterTypeDescription
listIEnumerable<T>—
titlestring—
workerFunc<T,CancellationToken,Task>—
cancel = nullCancellationToken—
modal = Falsebool—
Returns:Task—

public virtual Editor.IProgressSection ProgressSection(bool modal = False)PUBLICVIRTUAL

Start a progress section

ParameterTypeDescription
modal = Falsebool—
Returns:IProgressSection—

Properties2

Showing 2 properties

public virtual Sandbox.Scene Editor.EditorSystem.Scene { get; set; }PUBLICVIRTUALGETSET

The scene we're currently editing

Returns:Scene—

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