API ReferenceEditor
SceneCompileReportclass
object→SceneCompileReport
Constructors1
Showing 1 constructors
public SceneCompileReport(string Name, int MeshCount, int PropCount, System.Collections.Generic.IReadOnlyList`1<Editor.SceneCompileSkip> Skipped)
| Parameter | Type | Description |
|---|---|---|
| Name | string | — |
| MeshCount | int | — |
| PropCount | int | — |
| Skipped | IReadOnlyList<SceneCompileSkip> | — |
No results match this filter.
Methods2
Showing 2 methods
public Editor.SceneCompileReport <Clone>$()
public void Deconstruct(string Name, int MeshCount, int PropCount, System.Collections.Generic.IReadOnlyList`1<Editor.SceneCompileSkip> Skipped)
| Parameter | Type | Description |
|---|---|---|
| Name | string | — |
| MeshCount | int | — |
| PropCount | int | — |
| Skipped | IReadOnlyList<SceneCompileSkip> | — |
Returns:
void—No results match this filter.
Properties4
Showing 4 properties
public int Editor.SceneCompileReport.MeshCount { get; set; }
Returns:
int—public string Editor.SceneCompileReport.Name { get; set; }
Returns:
string—public int Editor.SceneCompileReport.PropCount { get; set; }
Returns:
int—public System.Collections.Generic.IReadOnlyList`1<Editor.SceneCompileSkip> Editor.SceneCompileReport.Skipped { get; set; }
No results match this filter.