SceneCompileSessionclass

object→SceneCompileSession
Namespace
Editor
Assembly
Sandbox.Tools
Declaration
public sealed class Editor.SceneCompileSession

Methods4

Showing 4 methods

public void Refresh()PUBLIC

Returns:void—

public void RequestCancel()PUBLIC

Returns:void—

public void ResetSettings()PUBLIC

Returns:void—

public System.Threading.Tasks.Task StartAsync()PUBLIC

Returns:Task—

Properties19

Showing 19 properties

public float Editor.SceneCompileSession.AggregateCost { get; set; }PUBLICGETSET

Returns:float—

public bool Editor.SceneCompileSession.HasCompileGeometry { get; set; }PUBLICGETSET

Returns:bool—

public System.Collections.Generic.IReadOnlyList`1<string> Editor.SceneCompileSession.Lines { get; set; }PUBLICGETSET

Returns:IReadOnlyList<string>—

public string[] Editor.SceneCompileSession.Summary { get; set; }PUBLICGETSET

Returns:string[]—

On this page

Methodspublic System.Void Refresh()public System.Void RequestCancel()public System.Void ResetSettings()public System.Threading.Tasks.Task StartAsync()Propertiespublic System.Single Editor.SceneCompileSession.AggregateCost { get; set; }public System.Boolean Editor.SceneCompileSession.Cancelling { get; set; }public System.Boolean Editor.SceneCompileSession.CanCompile { get; set; }public static Editor.SceneCompileSession Editor.SceneCompileSession.Current { get; set; }public System.String Editor.SceneCompileSession.Error { get; set; }public System.Single Editor.SceneCompileSession.Fraction { get; set; }public System.Boolean Editor.SceneCompileSession.HasCompileGeometry { get; set; }public System.Boolean Editor.SceneCompileSession.HasResult { get; set; }public System.Boolean Editor.SceneCompileSession.HasSources { get; set; }public System.Collections.Generic.IReadOnlyList`1<System.String> Editor.SceneCompileSession.Lines { get; set; }public System.Single Editor.SceneCompileSession.MaxChunkSize { get; set; }public System.String Editor.SceneCompileSession.Name { get; set; }public Editor.SceneCompileReport Editor.SceneCompileSession.Report { get; set; }public System.Boolean Editor.SceneCompileSession.Running { get; set; }public Sandbox.Scene Editor.SceneCompileSession.Scene { get; set; }public Editor.SceneCompileStatistics Editor.SceneCompileSession.Statistics { get; set; }public System.String Editor.SceneCompileSession.Status { get; set; }public System.String[] Editor.SceneCompileSession.Summary { get; set; }public System.Collections.Generic.IReadOnlyList`1<Editor.SceneCompileWarning> Editor.SceneCompileSession.Warnings { get; set; }Metadata