API ReferenceEditor
SceneCompileSessionclass
object→SceneCompileSession
Methods4
Showing 4 methods
public void Refresh()
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void—public void RequestCancel()
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void—public void ResetSettings()
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void—public System.Threading.Tasks.Task StartAsync()
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Properties19
Showing 19 properties
public float Editor.SceneCompileSession.AggregateCost { get; set; }
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float—public bool Editor.SceneCompileSession.Cancelling { get; set; }
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bool—public bool Editor.SceneCompileSession.CanCompile { get; set; }
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bool—public static Editor.SceneCompileSession Editor.SceneCompileSession.Current { get; set; }
public string Editor.SceneCompileSession.Error { get; set; }
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string—public float Editor.SceneCompileSession.Fraction { get; set; }
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float—public bool Editor.SceneCompileSession.HasCompileGeometry { get; set; }
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bool—public bool Editor.SceneCompileSession.HasResult { get; set; }
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bool—public bool Editor.SceneCompileSession.HasSources { get; set; }
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bool—public System.Collections.Generic.IReadOnlyList`1<string> Editor.SceneCompileSession.Lines { get; set; }
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IReadOnlyList<string>—public float Editor.SceneCompileSession.MaxChunkSize { get; set; }
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float—public string Editor.SceneCompileSession.Name { get; set; }
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string—public Editor.SceneCompileReport Editor.SceneCompileSession.Report { get; set; }
public bool Editor.SceneCompileSession.Running { get; set; }
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bool—public Sandbox.Scene Editor.SceneCompileSession.Scene { get; set; }
public Editor.SceneCompileStatistics Editor.SceneCompileSession.Statistics { get; set; }
public string Editor.SceneCompileSession.Status { get; set; }
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string—public string[] Editor.SceneCompileSession.Summary { get; set; }
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string[]—public System.Collections.Generic.IReadOnlyList`1<Editor.SceneCompileWarning> Editor.SceneCompileSession.Warnings { get; set; }
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