API ReferenceEditor
public class Editor.Dialog : Editor.Widget
A wrapper to more easily create dialog windows.
Related Guides
Broader workflow and conceptual references connected to this API.
Action Resources
You can create your own nodes by making a .action game resource.
Storage (UGC)
The Storage system provides a simple, unified way to manage user-generated content in your game. Whether you're saving game progress, storing player creations, or anything else, Storage handles everything from local file management to Steam Workshop integration.
Constructors
Showing 1 constructors
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Methods
Showing 8 methods
public static void AskString(System.Action`1<string> OnSuccess, string question, string okay = Okay, string cancel = Cancel, string initialName, string title = Input required, int minLength = 0)
Parameters
okay: Default: Okaycancel: Default: Canceltitle: Default: Input requiredminLength: Default: 0
public static void AskStringFile(System.Action`1<string> OnSuccess, string question, string okay = Okay, string cancel = Cancel, string initialName)
Parameters
okay: Default: Okaycancel: Default: Cancel
public static void AskStringFolder(System.Action`1<string> OnSuccess, string question, string okay = Okay, string cancel = Cancel, string initialName)
Parameters
okay: Default: Okaycancel: Default: Cancel
public virtual void Close()
public virtual void Hide()
public virtual void Show()
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Properties
Showing 1 properties
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Metadata
| Field | Value |
|---|---|
| Namespace | Editor |
| Type | class |
| Assembly | Sandbox.Tools |
| Doc ID | T:Editor.Dialog |