Outputclass

A named output of a node. Use `!:Input.SetLink(LinkSource)`, or `!:Input.SetLinks(LinkSource[])` to connect this output to an input.

objectParameter<T>Output
Namespace
global
Assembly
Facepunch.ActionGraphs
Declaration
public class Facepunch.ActionGraphs.Node.Output : Facepunch.ActionGraphs.Node.Parameter<T>

Constructors1

Showing 1 constructors

public Output()PUBLICCONSTRUCTOR

Methods1

Showing 1 methods

public bool IsProvidedBy(Facepunch.ActionGraphs.Node.Output output)PUBLIC

ParameterTypeDescription
outputOutput
Returns:bool

Properties4

Showing 4 properties

public bool Facepunch.ActionGraphs.Node.Output.IsLinked { get; set; }PUBLICGETSET

If true, this output has at least one connected input.

Returns:bool

public bool Facepunch.ActionGraphs.Node.Output.IsPrimarySignal { get; set; }PUBLICGETSET

Returns:bool

public bool Facepunch.ActionGraphs.Node.Output.IsSignal { get; set; }PUBLICGETSET

If true, this output emits signals that can trigger other nodes to act.

Returns:bool

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