s&box docs

public abstract interface Editor.EditorEvent.ISceneEdited

Methods

Showing 4 methods

public virtual void ComponentEdited(Sandbox.Component cmp, string propertyName)

Called when a `Sandbox.Component` has been edited, so the new value can be inspected.

public virtual void ComponentPreEdited(Sandbox.Component cmp, string propertyName)

Called when a property on a `Sandbox.Component` is about to be edited, so the old value can be inspected.

public virtual void GameObjectEdited(Sandbox.GameObject go, string propertyName)

Called when a `Sandbox.GameObject` has been edited, so the new value can be inspected.

public virtual void GameObjectPreEdited(Sandbox.GameObject go, string propertyName)

Called when a property on a `Sandbox.GameObject` is about to be edited, so the old value can be inspected.

Metadata

FieldValue
Namespaceglobal
Typeclass
AssemblySandbox.Tools
Doc IDT:Editor.EditorEvent.ISceneEdited

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