API Referenceglobal
SplatterDataclass
Decals drawn behind a hit on this surface - traced on from the hit along the way it was travelling, onto whatever is within reach
object→SplatterData
Constructors1
Showing 1 constructors
public SplatterData()
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Properties5
Showing 5 properties
public float Sandbox.Surface.SplatterData.CoverageRange { get; set; }
Softness of height coverage mask
Returns:
float—public System.Collections.Generic.List`1<Sandbox.DecalDefinition> Sandbox.Surface.SplatterData.Decals { get; set; }
Decals that will be drawn as splatter. You can include multiple decals which will be picked randomly per splatter.
public float Sandbox.Surface.SplatterData.Distance { get; set; }
How far past the hit to look for something to splatter onto.
Returns:
float—public float Sandbox.Surface.SplatterData.FadeIn { get; set; }
How long the decal's height coverage takes to grow in. 0 shows it with no fade-in transition. Decals must have a valid heightmap to use this effect.
Returns:
float—public RangedFloat Sandbox.Surface.SplatterData.Scale { get; set; }
How large these decals will be?
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