EditorAttributeclass

Tell the tools or gameui property editor which editor we should be using for this property or type.

object→Attribute→EditorAttribute
Namespace
global
Assembly
Sandbox.System
Declaration
public class EditorAttribute : System.Attribute

Constructors1

Showing 1 constructors

public EditorAttribute(string editorName)PUBLICCONSTRUCTOR

ParameterTypeDescription
editorNamestring—

Properties1

Showing 1 properties

public string EditorAttribute.Value { get; set; }PUBLICGETSET

The editor to use.

Returns:string—

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