API Referenceglobal
Jointclass
object→Joint
Properties34
Showing 34 properties
public float Sandbox.PhysicsGroupDescription.Joint.AngularDampingRatio { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.AngularFrequency { get; set; }
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float—public bool Sandbox.PhysicsGroupDescription.Joint.AngularMotorIsSpring { get; set; }
Whether the enabled angular motor drives a spring target instead of velocity.
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bool—public float Sandbox.PhysicsGroupDescription.Joint.AngularStrength { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.AngularTargetAngle { get; set; }
Hinge spring motor target angle in degrees.
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float—public Rotation Sandbox.PhysicsGroupDescription.Joint.AngularTargetRotation { get; set; }
Ball spring motor target rotation.
public Vector3 Sandbox.PhysicsGroupDescription.Joint.AngularTargetVelocity { get; set; }
public int Sandbox.PhysicsGroupDescription.Joint.Body1 { get; set; }
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int—public int Sandbox.PhysicsGroupDescription.Joint.Body2 { get; set; }
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int—public bool Sandbox.PhysicsGroupDescription.Joint.EnableAngularMotor { get; set; }
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bool—public bool Sandbox.PhysicsGroupDescription.Joint.EnableCollision { get; set; }
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bool—public bool Sandbox.PhysicsGroupDescription.Joint.EnableLinearLimit { get; set; }
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bool—public bool Sandbox.PhysicsGroupDescription.Joint.EnableLinearMotor { get; set; }
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bool—public bool Sandbox.PhysicsGroupDescription.Joint.EnableSwingLimit { get; set; }
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bool—public bool Sandbox.PhysicsGroupDescription.Joint.EnableTwistLimit { get; set; }
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bool—public bool Sandbox.PhysicsGroupDescription.Joint.Fixed { get; set; }
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bool—public Transform Sandbox.PhysicsGroupDescription.Joint.Frame1 { get; set; }
public Transform Sandbox.PhysicsGroupDescription.Joint.Frame2 { get; set; }
public System.Nullable`1<float> Sandbox.PhysicsGroupDescription.Joint.Friction { get; set; }
Component-style friction override, or null to retain the creation path's default.
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Nullable<float>—public float Sandbox.PhysicsGroupDescription.Joint.LinearDampingRatio { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.LinearFrequency { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.LinearMax { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.LinearMin { get; set; }
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float—public bool Sandbox.PhysicsGroupDescription.Joint.LinearMotorIsSpring { get; set; }
Whether the enabled linear motor drives a spring target instead of velocity.
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bool—public float Sandbox.PhysicsGroupDescription.Joint.LinearStrength { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.LinearTargetPosition { get; set; }
Linear spring motor target offset.
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float—public Vector3 Sandbox.PhysicsGroupDescription.Joint.LinearTargetVelocity { get; set; }
public float Sandbox.PhysicsGroupDescription.Joint.MaxForce { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.MaxTorque { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.SwingMax { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.SwingMin { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.TwistMax { get; set; }
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float—public float Sandbox.PhysicsGroupDescription.Joint.TwistMin { get; set; }
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float—public Sandbox.PhysicsGroupDescription.JointType Sandbox.PhysicsGroupDescription.Joint.Type { get; set; }
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