Jointclass

object→Joint
Namespace
global
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.PhysicsGroupDescription.Joint

Properties34

Showing 34 properties

public bool Sandbox.PhysicsGroupDescription.Joint.AngularMotorIsSpring { get; set; }PUBLICGETSET

Whether the enabled angular motor drives a spring target instead of velocity.

Returns:bool—

public float Sandbox.PhysicsGroupDescription.Joint.AngularTargetAngle { get; set; }PUBLICGETSET

Hinge spring motor target angle in degrees.

Returns:float—

public System.Nullable`1<float> Sandbox.PhysicsGroupDescription.Joint.Friction { get; set; }PUBLICGETSET

Component-style friction override, or null to retain the creation path's default.

Returns:Nullable<float>—

public bool Sandbox.PhysicsGroupDescription.Joint.LinearMotorIsSpring { get; set; }PUBLICGETSET

Whether the enabled linear motor drives a spring target instead of velocity.

Returns:bool—

public float Sandbox.PhysicsGroupDescription.Joint.LinearTargetPosition { get; set; }PUBLICGETSET

Linear spring motor target offset.

Returns:float—

On this page

Propertiespublic System.Single Sandbox.PhysicsGroupDescription.Joint.AngularDampingRatio { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.AngularFrequency { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.AngularMotorIsSpring { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.AngularStrength { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.AngularTargetAngle { get; set; }public Rotation Sandbox.PhysicsGroupDescription.Joint.AngularTargetRotation { get; set; }public Vector3 Sandbox.PhysicsGroupDescription.Joint.AngularTargetVelocity { get; set; }public System.Int32 Sandbox.PhysicsGroupDescription.Joint.Body1 { get; set; }public System.Int32 Sandbox.PhysicsGroupDescription.Joint.Body2 { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.EnableAngularMotor { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.EnableCollision { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.EnableLinearLimit { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.EnableLinearMotor { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.EnableSwingLimit { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.EnableTwistLimit { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.Fixed { get; set; }public Transform Sandbox.PhysicsGroupDescription.Joint.Frame1 { get; set; }public Transform Sandbox.PhysicsGroupDescription.Joint.Frame2 { get; set; }public System.Nullable`1<System.Single> Sandbox.PhysicsGroupDescription.Joint.Friction { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.LinearDampingRatio { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.LinearFrequency { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.LinearMax { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.LinearMin { get; set; }public System.Boolean Sandbox.PhysicsGroupDescription.Joint.LinearMotorIsSpring { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.LinearStrength { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.LinearTargetPosition { get; set; }public Vector3 Sandbox.PhysicsGroupDescription.Joint.LinearTargetVelocity { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.MaxForce { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.MaxTorque { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.SwingMax { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.SwingMin { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.TwistMax { get; set; }public System.Single Sandbox.PhysicsGroupDescription.Joint.TwistMin { get; set; }public Sandbox.PhysicsGroupDescription.JointType Sandbox.PhysicsGroupDescription.Joint.Type { get; set; }Metadata