public abstract class Sandbox.AnimGraphDirectPlayback
For communicating with a Direct Playback Anim Node, which allows code to tell it to play a given sequence
Constructors
Showing 1 constructors
protected AnimGraphDirectPlayback()
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Methods
Showing 3 methods
public virtual void Cancel()
Stop playing the override sequence.
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Properties
Showing 8 properties
public virtual int Sandbox.AnimGraphDirectPlayback.AnimationCount { get; set; }Obsolete
Get the number of animations that can be used.
Obsolete: Use Sequences
public virtual System.Collections.Generic.IEnumerable`1<string> Sandbox.AnimGraphDirectPlayback.Animations { get; set; }Obsolete
Get the list of animations that can be used.
Obsolete: Use Sequences
public virtual float Sandbox.AnimGraphDirectPlayback.Duration { get; set; }
The duration of the currently playing sequence (seconds)
public virtual string Sandbox.AnimGraphDirectPlayback.Name { get; set; }
Returns the currently playing sequence.
public virtual System.Collections.Generic.IReadOnlyList`1<string> Sandbox.AnimGraphDirectPlayback.Sequences { get; set; }
Get the list of sequences that can be used.
public virtual float Sandbox.AnimGraphDirectPlayback.StartTime { get; set; }
Set the time at which the currently playing sequence should have had a cycle of zero. This will adjust the current cycle of the sequence to match.
public virtual float Sandbox.AnimGraphDirectPlayback.Time { get; set; }
The elapsed time of the currently playing animation sequence (seconds)
public virtual float Sandbox.AnimGraphDirectPlayback.TimeNormalized { get; set; }
Get the cycle of the currently playing sequence. Will return 0 if no sequence is playing.
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.AnimGraphDirectPlayback |