API ReferenceSandbox
public sealed struct Sandbox.TextureCubeBuilder
Constructors
Showing 1 constructors
public TextureCubeBuilder()
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Methods
Showing 25 methods
public Sandbox.TextureCubeBuilder AsRenderTarget()
public Sandbox.Texture Finish()
Build and create the actual texture
public Sandbox.TextureCubeBuilder WithAnonymous(bool isAnonymous)
Set whether the texture is an anonymous texture or not
Parameters
isAnonymous: Set if it's anonymous or not
public Sandbox.TextureCubeBuilder WithArrayCount(int count)
public Sandbox.TextureCubeBuilder WithDepthFormat()
public Sandbox.TextureCubeBuilder WithDynamicUsage()
public Sandbox.TextureCubeBuilder WithFormat(Sandbox.ImageFormat format)
public Sandbox.TextureCubeBuilder WithGPUOnlyUsage()
public Sandbox.TextureCubeBuilder WithMips(int mips)
public Sandbox.TextureCubeBuilder WithMultisample(Sandbox.MultisampleAmount amount)
Define which how much multisampling the current texture should use
Parameters
amount: Multisampling amount
public Sandbox.TextureCubeBuilder WithMultiSample16X()
public Sandbox.TextureCubeBuilder WithMultiSample2X()
public Sandbox.TextureCubeBuilder WithMultiSample4X()
public Sandbox.TextureCubeBuilder WithMultiSample6X()
public Sandbox.TextureCubeBuilder WithMultiSample8X()
public Sandbox.TextureCubeBuilder WithName(string name)
Provide a name to identify the texture by
Parameters
name: Desired texture name
public Sandbox.TextureCubeBuilder WithScreenFormat()
public Sandbox.TextureCubeBuilder WithScreenMultiSample()
public Sandbox.TextureCubeBuilder WithSemiStaticUsage()
public Sandbox.TextureCubeBuilder WithStaticUsage()
public Sandbox.TextureCubeBuilder WithUAVBinding()
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.TextureCubeBuilder |