SceneCullingBoxclass

A box which can be used to explicitly control scene visibility. There are two modes: 1. Cull inside, hide any objects fully inside the box (excluder) 2. Cull outside, hide any objects not intersecting any cull boxes marked cull outside (includer)

object→SceneCullingBox
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.SceneCullingBox

Constructors1

Showing 1 constructors

Methods1

Showing 1 methods

public void Delete()PUBLIC

Delete this culling box. You shouldn't access it anymore.

Returns:void—

Properties5

Showing 5 properties

public virtual sealed bool Sandbox.SceneCullingBox.IsValid { get; set; }PUBLICVIRTUALGETSET

Is this culling box valid, exists inside a scene world.

Returns:bool—

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