ManualHitboxclass

A hitbox that can be placed manually on a GameObject, instead of coming from a model

object→Component→ManualHitbox
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.ManualHitbox : Sandbox.Component

Constructors1

Showing 1 constructors

Methods2

Showing 2 methods

public void Rebuild()PUBLIC

Returns:void—

public void UpdatePositions()PUBLICPER-FRAME

Returns:void—

Properties6

Showing 6 properties

public float Sandbox.ManualHitbox.Radius { get; set; }PUBLICGETSET

Returns:float—

public Sandbox.GameObject Sandbox.ManualHitbox.Target { get; set; }PUBLICGETSET

The target GameObject to report in trace hits. If this is unset we'll default to the gameobject on which this component is.

Returns:GameObject—

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