API ReferenceSandbox
public sealed enum Sandbox.FindMode : System.Enum
Flags to search for Components. I've named this something generic because I think we can re-use it to search for GameObjects too.
Related Guides
Broader workflow and conceptual references connected to this API.
Components
A Component is added to a GameObject to provide functionality. This functionality can vary wildly.
Network Events
Your games will likely want to react to people joining and leaving the game. To help with this you can implement Component.INetworkListener or Component.INetworkSpawn on a component and place it in the scene.
Triggers
A trigger is a collider that detects when other physics objects enter or exit it, without blocking their movement. They're useful for things like pickup zones, death planes, checkpoints, and area detection.
Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | enum |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.FindMode |