LoadingScreenclass
Holds metadata and raw data relating to a Saved Game.
Properties8
Showing 8 properties
public static System.Collections.Generic.IReadOnlyList`1<Sandbox.Menu.LoadingDownload> Sandbox.LoadingScreen.Downloads { get; set; }
Every package downloaded for the load under way, in the order they became known - for one bar across all of them, rather than `Sandbox.LoadingScreen.Progress`'s one download at a time. Packages known in advance (a server's, the game and its map) are added with their sizes before anything starts downloading; anything found later is added as it starts. Cleared when the loading screen's shown or hidden.
public static bool Sandbox.LoadingScreen.IsVisible { get; set; }
bool—public static string Sandbox.LoadingScreen.Media { get; set; }
A URL or filepath to show as the background image.
string—public static Sandbox.Package Sandbox.LoadingScreen.Package { get; set; }
The game being loaded, once it's been looked up - so the loading screen can show its name, its art and what's new in it. Null before then, and when what's loading isn't a game. Cleared when the loading screen is hidden.
public static System.Nullable`1<Sandbox.Menu.LoadingProgress> Sandbox.LoadingScreen.Progress { get; set; }
A snapshot of the current download's progress, or null when progress is unavailable. Cleared when the loading screen is hidden.
public static string Sandbox.LoadingScreen.Subtitle { get; set; }
A subtitle to show
string—public static System.Collections.Generic.List`1<Sandbox.LoadingContext> Sandbox.LoadingScreen.Tasks { get; set; }
A list of tasks that are currently being awaited during loading.
public static string Sandbox.LoadingScreen.Title { get; set; }
A title to show
string—No results match this filter.