SceneDirectionalLightclass

A directional scene light that is used to mimic sun light in a `Sandbox.SceneWorld`. Direction is controlled by this object's `Rotation`.

object→SceneLight→SceneDirectionalLight
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.SceneDirectionalLight : Sandbox.SceneLight

Constructors1

Showing 1 constructors

Methods1

Showing 1 methods

public void SetCascadeDistanceScale(float distance)PUBLIC

Set the max distance of the shadow cascade

ParameterTypeDescription
distancefloat—
Returns:void—

Properties4

Showing 4 properties

public bool Sandbox.SceneDirectionalLight.IncludeStaticShadowCasters { get; set; }PUBLICGETSET

Include static shadow casters independently of the light's baked-light index.

Returns:bool—

public int Sandbox.SceneDirectionalLight.ShadowCascadeCount { get; set; }PUBLICGETSET

Control number of shadow cascades

Returns:int—

public float Sandbox.SceneDirectionalLight.ShadowCascadeSplitRatio { get; set; }PUBLICGETSET

Returns:float—

public Color Sandbox.SceneDirectionalLight.SkyColor { get; set; }PUBLICGETSETOBSOLETE

Ambient light color outside of all light probes.

Obsolete: Use AmbientLight Component or World.AmbientLightColor Instead.

Returns:Color—

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