API ReferenceSandbox
public class Sandbox.SystemsConfig : Sandbox.ConfigData
Configuration for GameObjectSystem properties at a project level. Specific scenes may override this as well - but will be serialized directly in the scene.
Constructors
Showing 1 constructors
public SystemsConfig()
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Methods
Showing 3 methods
public object GetPropertyValue(Sandbox.TypeDescription systemType, Sandbox.PropertyDescription property)
Get property value for a specific system type. Returns the configured value, or a default value for the type if not found.
public void SetPropertyValue(Sandbox.TypeDescription systemType, Sandbox.PropertyDescription property, object value)
Set property value for a specific system type
public bool TryGetPropertyValue(Sandbox.TypeDescription systemType, Sandbox.PropertyDescription property, object value)
Try to get property value for a specific system type. Returns true if the property was found in the config.
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Properties
Showing 1 properties
protected System.Collections.Generic.Dictionary`2<string,System.Collections.Generic.Dictionary`2<string,object>> Sandbox.SystemsConfig.Systems { get; set; }
Stores GameObjectSystems to property names to property values
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.SystemsConfig |