s&box docs

public sealed class Sandbox.PostProcessSystem : Sandbox.GameObjectSystem<T>

Manages post-processing effects for cameras and volumes within a scene, handling their application during rendering and editor preview stages.

Note

This system coordinates the collection and application of post-process effects based on camera position and active post-process volumes. In editor mode, it supports previewing effects for selected volumes or cameras. Implements both scene stage and render thread interfaces to integrate with the rendering pipeline.

Constructors

Showing 1 constructors

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.PostProcessSystem

On this page