API ReferenceSandbox
public sealed class Sandbox.PostProcessSystem : Sandbox.GameObjectSystem<T>
Manages post-processing effects for cameras and volumes within a scene, handling their application during rendering and editor preview stages.
Note
This system coordinates the collection and application of post-process effects based on camera position and active post-process volumes. In editor mode, it supports previewing effects for selected volumes or cameras. Implements both scene stage and render thread interfaces to integrate with the rendering pipeline.
Constructors
Showing 1 constructors
public PostProcessSystem(Sandbox.Scene scene)
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.PostProcessSystem |