public sealed class Sandbox.ParticleTextRenderer : Sandbox.ParticleRenderer
Renders particles as 2D sprites
Constructors
Showing 1 constructors
public ParticleTextRenderer()
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Properties
Showing 21 properties
public virtual sealed bool Sandbox.ParticleTextRenderer.Additive { get; set; }
public virtual sealed Sandbox.ParticleSpriteRenderer.BillboardAlignment Sandbox.ParticleTextRenderer.Alignment { get; set; }
Alignment mode for the sprite's billboard behavior.
public virtual sealed float Sandbox.ParticleTextRenderer.BlurAmount { get; set; }
Amount of blur applied to the sprite during motion blur.
public virtual sealed float Sandbox.ParticleTextRenderer.BlurOpacity { get; set; }
Opacity of the blur effect applied to the sprite.
public virtual sealed float Sandbox.ParticleTextRenderer.BlurSpacing { get; set; }
Spacing between blur samples in the motion blur effect.
public virtual sealed float Sandbox.ParticleTextRenderer.DepthFeather { get; set; }
public virtual sealed bool Sandbox.ParticleTextRenderer.FaceVelocity { get; set; }
Aligns the sprite to face its velocity direction.
public virtual sealed float Sandbox.ParticleTextRenderer.FogStrength { get; set; }
public virtual sealed bool Sandbox.ParticleTextRenderer.IsSorted { get; set; }
Interface property to determine if particles should be sorted
public virtual sealed bool Sandbox.ParticleTextRenderer.LeadingTrail { get; set; }
Determines whether the motion blur effect includes a leading trail.
public virtual sealed bool Sandbox.ParticleTextRenderer.Lighting { get; set; }
public virtual sealed bool Sandbox.ParticleTextRenderer.MotionBlur { get; set; }
Enables motion blur effects for the sprite.
public virtual sealed bool Sandbox.ParticleTextRenderer.Opaque { get; set; }
Indicates whether the sprite is opaque, optimizing rendering by skipping sorting.
public virtual sealed Vector2 Sandbox.ParticleTextRenderer.Pivot { get; set; }
public virtual sealed Sandbox.Texture Sandbox.ParticleTextRenderer.RenderTexture { get; set; }
Provides texture for rendering the sprite
public virtual sealed float Sandbox.ParticleTextRenderer.RotationOffset { get; set; }
Offset applied to the rotation when facing velocity.
public virtual sealed float Sandbox.ParticleTextRenderer.Scale { get; set; }
public virtual sealed bool Sandbox.ParticleTextRenderer.Shadows { get; set; }
public Sandbox.ParticleTextRenderer.ParticleSortMode Sandbox.ParticleTextRenderer.SortMode { get; set; }
Sorting mode used for rendering particles.
public Sandbox.TextRendering.Scope Sandbox.ParticleTextRenderer.Text { get; set; }
public virtual sealed Sandbox.Rendering.FilterMode Sandbox.ParticleTextRenderer.TextureFilter { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.ParticleTextRenderer |