API ReferenceSandbox
public class Sandbox.VolumetricFogParameters
Constructors
Showing 1 constructors
public VolumetricFogParameters()
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Properties
Showing 8 properties
public float Sandbox.VolumetricFogParameters.Anisotropy { get; set; }
Level of anisotropy.
public Sandbox.Texture Sandbox.VolumetricFogParameters.BakedIndirectTexture { get; set; }
Provides indirect lighting from a baked volume texture. This gets compiled with your map and is provided by an env_volumetric_controller.
Note
You shouldn't expect to be able to add new runtime fog volumes if using this.
public float Sandbox.VolumetricFogParameters.DrawDistance { get; set; }
Draw distance.
public bool Sandbox.VolumetricFogParameters.Enabled { get; set; }
Indicates whether the fog system is enabled.
public float Sandbox.VolumetricFogParameters.FadeInEnd { get; set; }
End distance where fading concludes.
public float Sandbox.VolumetricFogParameters.FadeInStart { get; set; }
Start distance where fading begins.
public float Sandbox.VolumetricFogParameters.IndirectStrength { get; set; }
Strength of indirect illumination.
public float Sandbox.VolumetricFogParameters.Scattering { get; set; }
Scattering value.
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.VolumetricFogParameters |