API ReferenceSandbox
AggregateRendererclass
Draws compiled geometry. Each draw call is drawn and culled as a fragment, transformed with this object and its fragment's local transform, and submitted together as a single indirect draw.
Constructors1
Showing 1 constructors
public AggregateRenderer()
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Properties5
Showing 5 properties
public bool Sandbox.AggregateRenderer.CastShadows { get; set; }
Returns:
bool—public System.Collections.Generic.List`1<Sandbox.AggregateFragmentInfo> Sandbox.AggregateRenderer.Fragments { get; set; }
Baked at compile time - one entry per draw call of `Sandbox.AggregateRenderer.Model`.
public static int Sandbox.AggregateRenderer.MaxFragments { get; set; }
Returns:
int—public virtual sealed Sandbox.Model Sandbox.AggregateRenderer.Model { get; set; }
Baked at compile time - one model per material, one draw call per fragment.
public Color Sandbox.AggregateRenderer.Tint { get; set; }
Multiplied with the material. One tint covers the whole aggregate, so geometry is only baked together when it shares a tint.
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