s&box docs

public sealed class Sandbox.WheelJoint : Sandbox.Joint

The wheel joint can be used to simulate wheels on vehicles. The wheel joint restricts body B to move along a local axis in body A. Body B is free to rotate. Supports a linear spring, linear limits, and a rotational motor. The assumption is that you will create this joint on the wheel body.This will enable suspension to be in the correct direction.

Constructors

Showing 1 constructors

Properties

Showing 19 properties

public bool Sandbox.WheelJoint.EnableSpinMotor { get; set; }

public bool Sandbox.WheelJoint.EnableSteering { get; set; }

public bool Sandbox.WheelJoint.EnableSteeringLimit { get; set; }

public bool Sandbox.WheelJoint.EnableSuspension { get; set; }

public bool Sandbox.WheelJoint.EnableSuspensionLimit { get; set; }

public float Sandbox.WheelJoint.MaxSpinTorque { get; set; }

public float Sandbox.WheelJoint.MaxSteeringTorque { get; set; }

public float Sandbox.WheelJoint.SpinMotorSpeed { get; set; }

public float Sandbox.WheelJoint.SpinSpeed { get; set; }

public float Sandbox.WheelJoint.SpinTorque { get; set; }

public float Sandbox.WheelJoint.SteeringAngle { get; set; }

public float Sandbox.WheelJoint.SteeringDampingRatio { get; set; }

public float Sandbox.WheelJoint.SteeringHertz { get; set; }

public float Sandbox.WheelJoint.SteeringTorque { get; set; }

public float Sandbox.WheelJoint.SuspensionDampingRatio { get; set; }

public float Sandbox.WheelJoint.SuspensionHertz { get; set; }

public float Sandbox.WheelJoint.TargetSteeringAngle { get; set; }

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.WheelJoint

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