API ReferenceSandbox
public sealed struct Sandbox.TextureArrayBuilder
Constructors
Showing 1 constructors
public TextureArrayBuilder()
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Methods
Showing 23 methods
public Sandbox.Texture Finish()
Build and create the actual texture
public Sandbox.TextureArrayBuilder WithAnonymous(bool isAnonymous)
Set whether the texture is an anonymous texture or not
Parameters
isAnonymous: Set if it's anonymous or not
public Sandbox.TextureArrayBuilder WithCount(int count = 1)
Create texture array with this many textures
Parameters
count: Default: 1
public Sandbox.TextureArrayBuilder WithDepthFormat()
public Sandbox.TextureArrayBuilder WithDynamicUsage()
public Sandbox.TextureArrayBuilder WithFormat(Sandbox.ImageFormat format)
public Sandbox.TextureArrayBuilder WithGPUOnlyUsage()
public Sandbox.TextureArrayBuilder WithMips(int mips)
public Sandbox.TextureArrayBuilder WithMultisample(Sandbox.MultisampleAmount amount)
Define which how much multisampling the current texture should use
Parameters
amount: Multisampling amount
public Sandbox.TextureArrayBuilder WithMultiSample16X()
public Sandbox.TextureArrayBuilder WithMultiSample2X()
public Sandbox.TextureArrayBuilder WithMultiSample4X()
public Sandbox.TextureArrayBuilder WithMultiSample6X()
public Sandbox.TextureArrayBuilder WithMultiSample8X()
public Sandbox.TextureArrayBuilder WithName(string name)
Provide a name to identify the texture by
Parameters
name: Desired texture name
public Sandbox.TextureArrayBuilder WithScreenFormat()
public Sandbox.TextureArrayBuilder WithScreenMultiSample()
public Sandbox.TextureArrayBuilder WithSemiStaticUsage()
public Sandbox.TextureArrayBuilder WithSize(int width = 1, int height = 1)
Create texture with a predefined size
Parameters
width: Width in pixel Default: 1height: Height in pixels Default: 1
public Sandbox.TextureArrayBuilder WithStaticUsage()
public Sandbox.TextureArrayBuilder WithUAVBinding()
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.TextureArrayBuilder |