API ReferenceSandbox
public abstract interface Sandbox.IGameObjectNetworkEvents
Allows listening to network events on a specific GameObject
Related Guides
Broader workflow and conceptual references connected to this API.
Methods
Showing 3 methods
public virtual void NetworkOwnerChanged(Sandbox.Connection newOwner, Sandbox.Connection previousOwner)
Called when the owner of a network GameObject is changed
public virtual void StartControl()
We have become the controller of this object, we are no longer a proxy
public virtual void StopControl()
This object has become a proxy, controlled by someone else
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.IGameObjectNetworkEvents |