s&box docs

public abstract interface Sandbox.IGameObjectNetworkEvents

Allows listening to network events on a specific GameObject

Broader workflow and conceptual references connected to this API.

Methods

Showing 3 methods

public virtual void NetworkOwnerChanged(Sandbox.Connection newOwner, Sandbox.Connection previousOwner)

Called when the owner of a network GameObject is changed

public virtual void StartControl()

We have become the controller of this object, we are no longer a proxy

public virtual void StopControl()

This object has become a proxy, controlled by someone else

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.IGameObjectNetworkEvents

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