public static abstract sealed class Sandbox.Standalone
Related Guides
Broader workflow and conceptual references connected to this API.
When your game is exported as a standalone build, it runs outside of the s&box platform. This gives you access to APIs and capabilities that aren't available in platform games.
We prevent access to classes and functions that could be used maliciously by whitelisting what can be used.
Exporting standalone games is currently in preview. Distribution requires approval from Valve - we're working with them to open this up to everyone. In the meantime, please don't distribute exported builds without a license from us (contact garry@facepunch.com).
S&box is coded in C#. Under the hood, it uses the Source 2 engine (CS2, HL:Alyx, DOTA2) and some of its systems: rendering, resources, physics, and audio.
S&box is coded in C#. Under the hood, it uses the Source 2 engine (CS2, HL:Alyx, DOTA2) and some of its systems: rendering, resources, physics, and audio.
As you play with developing in s&box, you will notice some things are weird, missing, or suck. We are aware.
Properties
Showing 4 properties
public static System.DateTime Sandbox.Standalone.BuildDate { get; set; }
The date and time at which the current standalone game was built
public static bool Sandbox.Standalone.IsDevelopmentBuild { get; set; }Obsolete
Is the current standalone game running in development mode?
Obsolete: This API member is obsolete.
public static System.Version Sandbox.Standalone.Version { get; set; }Obsolete
Represents the current standalone game's version, specified by the developer
Obsolete: This API member is obsolete.
public static System.DateTime Sandbox.Standalone.VersionDate { get; set; }Obsolete
The date and time at which the current standalone game was built
Obsolete: Use BuildDate
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.Standalone |