LipSyncclass

Drive a renderer's viseme morphs from a playing sound component. This is the same lipsync `Sandbox.SkinnedModelRenderer.SpeakSound(Sandbox.SoundEvent,Sandbox.GameObject)` uses, pointed at a sound component instead.

object→Component→LipSync
Namespace
Sandbox
Assembly
Sandbox.Engine
Declaration
public sealed class Sandbox.LipSync : Sandbox.Component

Constructors1

Showing 1 constructors

Properties4

Showing 4 properties

public float Sandbox.LipSync.MorphScale { get; set; }PUBLICGETSET

Returns:float—

public float Sandbox.LipSync.MorphSmoothTime { get; set; }PUBLICGETSET

Returns:float—

On this page