s&box docs

public sealed struct Sandbox.TimeUntil

A convenience struct to easily manage a time countdown, based on `Sandbox.Time.Now`. Typical usage would see you assigning to a variable of this type a necessary amount of seconds. Then the struct would return the time countdown, or can be used as a bool i.e.: TimeUntil nextAttack = 10; if ( nextAttack ) { /*Do something*/ }

Broader workflow and conceptual references connected to this API.

Properties

Showing 4 properties

public float Sandbox.TimeUntil.Absolute { get; set; }

Time to which we are counting down to, based on `Sandbox.Time.Now`.

public float Sandbox.TimeUntil.Fraction { get; set; }

The countdown, but as a fraction, i.e. a value from 0 (start of countdown) to 1 (end of countdown)

public float Sandbox.TimeUntil.Passed { get; set; }

Amount of seconds passed since the countdown started.

public float Sandbox.TimeUntil.Relative { get; set; }

The actual countdown, in seconds.

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.TimeUntil

On this page