LightProbeVolumeclass
Provides baked ambient lighting using the light probe volume textures produced by Hammer. Mount loaders can supply textures in the same format. This component does not bake probes and is hidden from the editor's component picker.
Constructors1
Showing 1 constructors
public LightProbeVolume()
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Properties6
Showing 6 properties
public BBox Sandbox.LightProbeVolume.Bounds { get; set; }
Probe bounds in local space. Native probe sampling uses position and rotation, not scale.
public int Sandbox.LightProbeVolume.Handshake { get; set; }
Baked identifier used by static map objects to select their light probe volume.
int—public Sandbox.Texture Sandbox.LightProbeVolume.IndicesTexture { get; set; }
Optional baked direct-light indices, matching the ambient probe grid.
public int Sandbox.LightProbeVolume.Priority { get; set; }
Higher priority takes precedence when multiple volumes contain an object's lighting origin.
int—public Sandbox.Texture Sandbox.LightProbeVolume.ScalarsTexture { get; set; }
Optional baked direct-light weights, matching the ambient probe grid.
public Sandbox.Texture Sandbox.LightProbeVolume.Texture { get; set; }
Baked ambient cubes stored as six layers in a volume texture. No lighting volume is created until a texture is assigned.
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