s&box docs

public sealed class Sandbox.CollisionSoundSystem : Sandbox.GameObjectSystem<T>

This system exists to collect pending collision sounds and filter them into a unique set, to avoid unnesssary sounds playing, when they're going to be making the same sound anyway.

Constructors

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Methods

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public void RegisterCollision(Sandbox.Collision collision)

Register this physics collision with the sound system

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.CollisionSoundSystem

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