s&box docs

public abstract class Sandbox.GameObjectSystem

Allows creation of a system that always exists in every scene, is hooked into the scene's lifecycle, and is disposed when the scene is disposed.

Broader workflow and conceptual references connected to this API.

Constructors

Showing 1 constructors

Methods

Showing 6 methods

protected T __sync_GetValue(Sandbox.WrappedPropertyGet`1<T> p)

protected void __sync_SetValue(Sandbox.WrappedPropertySet`1<T> p)

public virtual void Dispose()

protected void Listen(Sandbox.GameObjectSystem.Stage stage, int order, System.Action function, string debugName)

Listen to a frame stage. Order is used to determine the order in which listeners are called, the default action always happens at 0, so if you want it to happen before you should go to -1, if you want it to happen after go to 1 etc.

Properties

Showing 2 properties

Metadata

FieldValue
NamespaceSandbox
Typeclass
AssemblySandbox.Engine
Doc IDT:Sandbox.GameObjectSystem

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