API ReferenceSandbox
public sealed class Sandbox.ParticleLightRenderer : Sandbox.ParticleController
Adds lighting to particles in your effect.
Constructors
Showing 1 constructors
public ParticleLightRenderer()
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Properties
Showing 8 properties
public Sandbox.ParticleFloat Sandbox.ParticleLightRenderer.Attenuation { get; set; }
public Sandbox.ParticleFloat Sandbox.ParticleLightRenderer.Brightness { get; set; }
public bool Sandbox.ParticleLightRenderer.CastShadows { get; set; }
public Sandbox.ParticleGradient Sandbox.ParticleLightRenderer.LightColor { get; set; }
public int Sandbox.ParticleLightRenderer.MaximumLights { get; set; }
public float Sandbox.ParticleLightRenderer.Ratio { get; set; }
If 1, then every particle will get a light. If 0, no particles will get a light. If 0.5, half will get a particle.
public Sandbox.ParticleFloat Sandbox.ParticleLightRenderer.Scale { get; set; }
public bool Sandbox.ParticleLightRenderer.UseParticleColor { get; set; }
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Metadata
| Field | Value |
|---|---|
| Namespace | Sandbox |
| Type | class |
| Assembly | Sandbox.Engine |
| Doc ID | T:Sandbox.ParticleLightRenderer |